
Anti-aliasing with eVC++?
Cool. I'll have to get a 16-bit display (the help mentions most places that
only 16 bpp and greater displays are supported, but there is *one* place
where it says that 8 bpp is supported; maybe that should be corrected), and
play around with the display driver!
Paul T.
Quote:
> Windows CE does support anti-aliasing and ClearType for text. It's
> controlled in the display driver, the PlatformBuilder help has
instructions
> on how to modify the display driver to do it.
> Gary Daniels
> Windows CE Graphics test
> This posting is provided "AS IS" with no warranties, and confers no
rights.
> > Well, you can use any TT font you want just by copying the font to the
> > \Windows directory and restarting (or including the font in your
device's
> > OS), etc.
> > I'm not sure if CE has the ability to directly perform the anti-aliasing
> > that you're talking about, but I'd doubt it. It's a very small OS.
Given
> > the choice of a 50% slow-down in text drawing or some jaggy edges, I
know
> > which one I'd pick (especially if *I* was the one having the open-heart
> > surgery!)
> > Paul T.
> > > I am using DrawText to display text (in eVC++ 3.0), after having
> selected
> > > one of the few TT fonts on CE (Arial, Courier New, Tahoma, or Times
New
> > > Roman), but I don't see an option to have the text drawn with
> > anti-aliasing
> > > (that color-fuzzing that makes round curves look more rounded, instead
> of
> > > stair-stepped).
> > > When I place text on a bitmap with Photoshop, it uses anti-aliasing,
> which
> > > looks much nicer and more professional than without. However, text as
a
> > > bitmap is static, and I would like my dynamically drawn text to look
as
> > > good. Any ideas?
> > > Michael Schwab