
dialog size in evc++ dialog editor not the same as size in pixels on device
I'm trying to figure out the logic that makes a dialog that is drawn in the
dialog editor with approximately 137x152 pixels take up the entire display
on a pocket pc 2000. It's caused me a few problems when I've been trying to
line up controls.
It just seems to me like a very strange 'feature'. Is there a reason for it?
Tristan.