DX8 bump mapping 
Author Message
 DX8 bump mapping

Does anyone have a simple sample that shows the steps involved in order to
achieve bump mapping?  The DX8 documentation outlines the following

d3dDevice.SetTexture(0, d3dBaseTexture)
d3dDevice.SetTexture(1, d3dBumpMap)
d3dDevice.SetTexture(2, d3dEnvMap)

As an example, lets say that I have a base texture showing some bricks.
What do I need to do next in order to create the bumpMap and EnvMap textures
so that my bricks do not look flat?  In other words, how do I create the
latter 2 textures?


Sun, 04 Sep 2005 02:02:15 GMT  
 [ 1 post ] 

 Relevant Pages 

1. Realtime Bump mapped water effect in Qbasic

2. Bump Mapping

3. Bump Mapping

4. Some problems DX8.0-DX8.1

5. Maps and Map data

6. Maps and Map data 050799094221

7. Maps and Map data

8. Anno: Map OCX and map data 140899191634

9. Maps and Map data 260799191527

10. Anno: Map OCX and map data 160799215401

11. Map Info Default map

12. Maps and Map data


Powered by phpBB® Forum Software