DX8 bump mapping 
Author Message
 DX8 bump mapping

Does anyone have a simple sample that shows the steps involved in order to
achieve bump mapping?  The DX8 documentation outlines the following

d3dDevice.SetTexture(0, d3dBaseTexture)
d3dDevice.SetTexture(1, d3dBumpMap)
d3dDevice.SetTexture(2, d3dEnvMap)

As an example, lets say that I have a base texture showing some bricks.
What do I need to do next in order to create the bumpMap and EnvMap textures
so that my bricks do not look flat?  In other words, how do I create the
latter 2 textures?

-Ara



Sun, 04 Sep 2005 02:02:15 GMT  
 
 [ 1 post ] 

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