Unlimited Present Rate Parameter 
Author Message
 Unlimited Present Rate Parameter

Was just curious how D3DPRESENT_RATE_UNLIMITED is
supposed to be coded. When I set my FullScreen_RefreshRateInHz
parameter to this enumeration, reset device fails. Do I need to set
a different swap effect or something? I'm currently using the
D3DSWAPEFFECT_DISCARD option. The de{*filter*} said the
specified mode is unsupported. Is there a caps I should be checking
or something? It also said the primary surface isn't flippable. Should
a different presentation interval be specified as well? I'm using



Mon, 17 May 2004 08:15:35 GMT  
 [ 1 post ] 

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