Quote:
> I want to check if a sound is playing using directsound.
DirectSoundBuffer.GetStatus will return DSBSTATUS_PLAYING if the buffer is
still playing.
Quote:
> I want to use sound stitching to assemble play by play announcing.
You could also use DirectSoundBuffer.SetNotificationPositions to trigger an
event near the end of the playing sample. Additionally,
DirectSoundBuffer.GetCurrentPosition can also give you the current position
of the play cursor.
Hope this helps...
--
Eric DeBrosse
http://www.blown.com/dx/
Microsoft Visual Basic DirectX MVP
The opinions expressed in this message are my own personal views and
do not reflect the official views of Microsoft Corporation. The MVP program
does not constitute employment or contractual obligation with Microsoft.