> Does anyone know if the DirectX8 objects are interoperable
> with Win32::TCP? IE: If I create a service in DirectX8,
> can it connect to one running Win32 TCP?
DirectPlay uses it's own proprietary protocol that works over TCP/IP based
on UDP, but will not directly communicate with a Win32 TCP service. It must
talk to another DirectPlay application or lobby server.
Microsoft Visual Basic DirectX MVP
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do not reflect the official views of Microsoft Corporation. The MVP program
does not constitute employment or contractual obligation with Microsoft.