What happend to D3DDevice.SetRenderStateSingle
Author Message
 What happend to D3DDevice.SetRenderStateSingle?

What happend to D3DDevice.SetRenderStateSingle?  Not only is it a missing
function in DirectX8 for VB, but it's a REQUIRED and IMPORTANT function that we
all need if we want to use some simple stuff like FOG!  What happend to this
function?  Is there a way to set a render state as a single anymore?  If not,
what's MS doing about it?


Sun, 20 Jul 2003 05:18:48 GMT  
 What happend to D3DDevice.SetRenderStateSingle?
Use DXCopyMemory to copy a single value to a long memory location. I believe
this is done to have an exact mapping between the C and the VB methods
(preparation for .NET !)

--
Patrice Scribe
http://www.chez.com/scribe/
http://members.nbci.com/vba51/
http://vba51.terrashare.com/



What happend to D3DDevice.SetRenderStateSingle?  Not only is it a missing
function in DirectX8 for VB, but it's a REQUIRED and IMPORTANT function that
we
all need if we want to use some simple stuff like FOG!  What happend to this
function?  Is there a way to set a render state as a single anymore?  If
not,
what's MS doing about it?



Sun, 20 Jul 2003 21:51:37 GMT  
 What happend to D3DDevice.SetRenderStateSingle?
But seems C still keeps it and VB does not

--
Fabio Guerrazzi
VB Developer
http://digilander.iol.it/WarZi/default.htm




Mon, 21 Jul 2003 04:22:09 GMT  
 
 [ 3 post ] 

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