Depth Buffer Help: Will this work?
making sure your near/far ratio doesnt exceed about 1-10,000 is a good idea.
others have posted on this before.
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Phil Taylor
PM : DirectX SDK, Managed DirectX, Windows XP Inbox 3D screensavers, and a
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Quote:
> I am hoping to save some work here by asking if anyone has
> an opinion on this idea I have. I have a terrain mesh and
> I am experiencing depth buffer problems due to the size of
> the terrain. What if I were to assemble my scene and then
> scale the whole thing down so it fell within a good range
> for the z-buffer? Can anyone see any problems with this?
> Any other ideas on dealing with this problem?
> Thanks!
> Matthew Hanna