FPU source / definition required 
Author Message
 FPU source / definition required

O.K - I got hold of some source code that deals in FPU instruction set
(little 4K demo's and such) - And on The ART OF Assembler I found a list of
some  possile FPU assembler commands (No examples given - sulk )

Now the question is how do I begin converting my fixed point routines( 3D
Stuff)  to FPU assembler - I just need to know how the FPU gets data / how
does the registers work (I saw a lot of st(0) and st(3) and stuff in some
source) / and how does my Integer Processor get the data from the FPU.

Help or direction would be much appreciated. The main aim is to create a
fast - simple 3D engine. Everybody is telling me FPU(486 and Pentium range)
is now faster than fixed point, but not many people seem to know how to code
for FPU.

Thanks alot - email me or post here - can't wait for your reaction !

Sun, 13 Jan 2002 03:00:00 GMT  
 [ 1 post ] 

 Relevant Pages 

1. FPU source or tutorial required

2. Mops - FPU required?

3. Definitive definitions required.

4. INTERFACE definitions with a module/source file

5. Source of XLISP interpreter/compiler required

6. Software sources required


8. Query on macro definitions within macro definitions within...

9. require, require-library in PLT-scheme

10. FPU operations - how to calc EXP(x) using FPU.

11. Intel Arch (Was Re: [++] K6 fpu vs Pentium for Quake (Was: Re: Single kni)


Powered by phpBB® Forum Software