max vrml scenes to augmented reality
i need to put some max
vrml scenes to augmented reality. could somebody
tell me what kind of smoothing parameters people have used to get smooth
results. so far i am shooting in the dark. something works on some form,
but for the others it doesn't. what i did encounter so far, is that when
i enable smooth in the parameters of a sphere with 12 segments, it comes
out nice. however when i take the same sphere, not smooth it but try to
smooth it with the autosmooth with 180, it comes the same in max
renderer, but in cosmo (which is my tester), it is all faceted?
any idea??
jk