
why using using vrml1 to vrml2 convertors?
There are some plugins for ex:Viscape Universal/VRML which cannot read the
VRML1.0 files (ERROR:The file ?.wrl identifies itself as a VRML1.0 file).
Quote:
>I've tested vrml1to2 with a few worlds and the results are not what I
>expected. The objects become deformed.
>If I want to put a vrml1.0 world into a vrml97 world, all i have to do
>is Inlining it. The result is PERFECT, so
>what are these convertors designed to? Thanx