VRML Viewer using D3D hardware acceleration ? 
Author Message
 VRML Viewer using D3D hardware acceleration ?

I already found postings in here stating that hardware acc of typical
"game" chipsets
like VoodooII is not used by "windowed"-vrml-browsers like the NS-plugin
CosmoPlayer.
I wonder if there is any vrml browser that supports this chipsets and
fullscreen modes ?

Ciao, Thilo.



Sun, 27 May 2001 03:00:00 GMT  
 
 [ 1 post ] 

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