MovieTexture Sound in CosmoPlayer2.0
: > I've created a super simple VRML world with just a MovieTexture on a
: > square IndexedFaceset.
: > When I show it in CosmoPlayer 2.0 I get no sound for .MOV's or .MPG's.
: > Is this a bug or am I doing something wrong?
: VRML separates visual from audio; MovieTexture just handles the visual
: aspect - you need to add a Sound node with the audioClip pointing to the
: same MOV or MPG you're using in the MovieTexture node. Then you'll get
: the audio, too.
That's not the case, actually, in fact some tutorials offer the
possibility of using MPEG MovieTextures as a sound source solely.
Finally yesterday evening I got one movie to play sound. It was a very
short Bart Simpson AVI, about 250k. It would seem that the longer the
movie (and the movie we want to play is 45 MB with 30FPS) the less likely
you'll get audio.
Seems like a bug in CosmoPlayer 2.0. ActiveMovie doesn't seem to mind...
Further comments or workarounds are hoped for...
Jeff Harrington [ "Art does not make peace...that is not its business...]
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