I have trouble to bind to a new viewpoint that has the
field "jump" set to "false", i.e. I want a smooth transition.
Its not a viewpoint that shows up on the console but a
viewpoint thats inside a prototype. If I have "jump" set
to "false" and send a "set_bind" eventIn to the Viewpoint node
nothing happens. It works just fine with "jump" set to "true"
(default setting). Is this a bug in Cosmoplayer2.0?
I would really like to find a workaround for this as a sudden
jump to the new destination leads to disorientation.
Anyone who has experienced the same?