Direct3D rendering limitations?
Greetings! I've recently been experimenting with transparency
and the ".png" image format for texturing in VRML, and have run
across an anomaly in the rendering -- the Direct3D rendering
option on CosmoPlayer 2.1 can't seem to handle partial
transparency, but software rendering can do it just fine.
I poked around the FAQ's but couldn't find any mention of this.
Is this a known limitation of the browser, or is my system
misconfigured in some way? It's Windows 95 OSR2, DirectX 6.0,
Netscape 4.05, and CosmoPlayer 2.1; Hardware is a Pentium MMX,
video accelerator is Diamond Stealth S220 (Rendition Verite
chipset.)
ObContribution: Check out my vrml four-function calculator
at < http://www.*-*-*.com/ ~are494/fourcalc.wrl>.
-- Andrew Reid