
Assembler Problems in Pascal
I wonder if you can help me. I need some help with assembler. A sprite
routine actually. In my routine I have a register, let's say AX which
holds the current Y pixel. Now...The problem is...I need to draw some of
my sprites above the screen so only part of the sprite is on the map.
But what happens is, any thing that's meant to be off the screen (Above
it) is displayed in all funny weird positions. It's meant to clip to
size but that doesn't help :(
Hope you may be able to help me in this matter
Kevin Roberts (Spider)