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I presently writing a game with full animation. Is it better for me to write in protected or real mode. I would like to know how much heap the protected mode will generate.
thanks.
1. Protected mode vs. Real mode
2. Protected Mode Programming vs. Real
3. Real Mode from Protected Mode: Accessing an RMode TSR from PMode
4. Vesa unit for all 256 and 65K color modes (protected,real mode)
5. Real mode Interrupts and pointers in Protected Mode
6. Real mode > protected mode, BGI error :-(
7. Detecting Protected/Real mode
8. real /protected mode
9. protected and real mode ?
10. CONVERTING A PROGRAM FROM REAL TO PROTECTED MODE
11. What the heck is real and protected mode?
12. Text mode vs graphics mode conflict (Help!)