
Chapter 24 of Visual Basic RPG programming tutorial online - Programming random quests
Chapter 24 of my Visual Basic Game Programming tutorial is online at
http://www.*-*-*.com/
This chapter finishes programming the quick and easy method of generating
endless random game quests and the theory behind the programming.
For those who don't know about the tutorial, it is a very large Visual
Basic
tutorial that follows the coding of a Zelda-like game (single player,
turn-based, tiled RPG). It was designed for the programmer who has learned
some VB and done a few small things but is nervous about attacking a "big"
project. The tutorial follows from the first concepts and data structures,
through graphic tricks, maze generation, map warping, monsters and
attacking
and more. More than simple code listing, it tries to explain the "why"
behind doing the lines of code and explaining how the code is working. All
source code is provided online and zip files are provided at various stages
of the tutorial for those who don't want to type it all in.
Comments (positive and constructive) are always welcomed.
The completed chapter list so far is:
1. Introduction
2. Data Structures
3. Getting It Up and Running
4. Creating Things
5. Building A Map
6. Filling the Map Array Chap
7. Creating Graphics
8. Drawing Graphics
9. Dealing With Windows Chap
10. Walking Around
11. Picking Up Objects
12. More Objects
13. Warping And Evolving
14. Monsters
15. Moving The Monsters
16. Attacking Monsters
17. Attacking Part 2
18. Attacking Part 3
19. Loading and Saving
20. Making It Look Better
21. Making it look better Part 2
22. Creating a "Quest"
23. Programming the Quest
24. Programming the Quest Part 2
Mark