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tuaro #1 / 9
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Zelda game programmer needs some help!
Hi everyone! Well, I'm doing a Zelda game and need some help. How shall I make the attacks so that it hurts the enemy? You know when you hit someone with the blade. Tuaron * Sent from RemarQ http://www.*-*-*.com/ The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
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Sat, 22 Jun 2002 03:00:00 GMT |
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Tigran A #2 / 9
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Zelda game programmer needs some help!
Can you please be more specific with your question? What do you mean? Do you mean this? Dim EnemyHealth as Integer EnemyHealth = 500 If EnemyHit() Then EnemyHealth = EnemyHealth - 50 If EnemyHealth <= 0 Then Call EnemyIsDead EndIf EndIf Tigran Quote:
> Hi everyone! > Well, I'm doing a Zelda game and need some help. How shall I make the > attacks so that it hurts the enemy? You know when you hit someone with > the blade. > Tuaron > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * > The fastest and easiest way to search and participate in Usenet - Free!
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Sat, 22 Jun 2002 03:00:00 GMT |
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neilaness #3 / 9
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Zelda game programmer needs some help!
You need to be sure to have your users DL SP2 for the sword module to DL correctly. They also need to have the phone held close to their head for maximal effect! Neila
Quote: > >Well, I'm doing a Zelda game and need some help. How shall I make the > >attacks so that it hurts the enemy? You know when you hit someone with > >the blade. > Well, you can always package a real sword with the game. Downloading the sword > might be difficult though, as a real sword is too big to fit in a regular phone > cord.. > Go back under your bridge....
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Sat, 22 Jun 2002 03:00:00 GMT |
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Richi #4 / 9
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Zelda game programmer needs some help!
If you want to know how to set check if they can be hit and etc.. just check if the img or whatever is close enough to the enemy than subtract a number of points from his total health. Richie -- Just My humble opinion Richie V. Icq# 29665407
home.asp?refid=ANP-563 <--make money while you surf, Shameless promotion. Remove NOSPAM from my address to mail me
Quote: > Hi everyone! > Well, I'm doing a Zelda game and need some help. How shall I make the > attacks so that it hurts the enemy? You know when you hit someone with > the blade. > Tuaron > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * > The fastest and easiest way to search and participate in Usenet - Free!
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Sat, 22 Jun 2002 03:00:00 GMT |
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Steve Mentz #5 / 9
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Zelda game programmer needs some help!
Quote: >Well, I'm doing a Zelda game and need some help. How shall I make the >attacks so that it hurts the enemy? You know when you hit someone with >the blade.
Well, you can always package a real sword with the game. Downloading the sword might be difficult though, as a real sword is too big to fit in a regular phone cord.. Go back under your bridge....
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Sun, 23 Jun 2002 03:00:00 GMT |
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tuaro #6 / 9
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Zelda game programmer needs some help!
Well, How do I check that the sword hit the enemy? If you use x and y cord for the sword and the enemy it must hit exactly for damaging the enemy. ex. Sword x = 10, y = 11. Enemy x = 10, y = 10. False Sword x = 10, y = 10. Enemy x = 10, y = 10. True In both the case the sword seems to hit the enemy but only in the lower case it's hurt him. How do I make so that it hurt's the enemy in both case?
Tuaron * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
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Sun, 23 Jun 2002 03:00:00 GMT |
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Richi #7 / 9
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Zelda game programmer needs some help!
Make the area that it registers as "Hit" bigger. aka make it so the size of the enemy is bigger. Not necessarily the picture just "registered" area of the enemy Richie -- Just My humble opinion Richie V. Icq# 29665407 https://www.alladvantage.com/joinsecure.asp?refid=ANP-563 <--make money while you surf, Shameless promotion. Remove NOSPAM from my address to mail me Please ask me before adding me to any mailing lists
Quote: > Well, How do I check that the sword hit the enemy? If you use x and y > cord for the sword and the enemy it must hit exactly for damaging the > enemy. > ex. Sword x = 10, y = 11. Enemy x = 10, y = 10. False > Sword x = 10, y = 10. Enemy x = 10, y = 10. True > In both the case the sword seems to hit the enemy but only in the lower > case it's hurt him. > How do I make so that it hurt's the enemy in both case?
> Tuaron > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * > The fastest and easiest way to search and participate in Usenet - Free!
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Sun, 23 Jun 2002 03:00:00 GMT |
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John #8 / 9
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Zelda game programmer needs some help!
Quote:
>Well, How do I check that the sword hit the enemy? If you use x and y >cord for the sword and the enemy it must hit exactly for damaging the >enemy. >ex. Sword x = 10, y = 11. Enemy x = 10, y = 10. False > Sword x = 10, y = 10. Enemy x = 10, y = 10. True
Sword x = 10, y = 11. (Enemy x < Sword x + 5) AND (Enemy x > Sword x - 5) AND (Enemy y < Sword y +5) AND (Enemy y > Sword y -5) Get the idea? John 'RuffNeck' Willemse
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Mon, 24 Jun 2002 03:00:00 GMT |
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tuaro #9 / 9
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Zelda game programmer needs some help!
Thank's John! I get the idea. Tuaron * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
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Mon, 24 Jun 2002 03:00:00 GMT |
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