Rotating In DirectX7 Using DirectDraw 
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 Rotating In DirectX7 Using DirectDraw

I am trying to get a sprite to rotate in DirectX7 using DirectDraw. I create
all my surfaces, then use this code:


    BltFX.lRotationAngle = BltFX.lRotationAngle + 100

end sub

sub Drawship

    Primary.BltFX Rect2, Ship, Rect1, DDBLT_WAIT Or DDBLT_ROTATIONANGLE Or

end sub

It draws the ship, but never rotates it. I have determined the the
BltFX.rotationangle is being changed properly. Any help would be

Fri, 25 Jun 2004 05:45:06 GMT  
 [ 1 post ] 

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