Chapter 13 of Visual Basic Game Programmer Tutorial is online 
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 Chapter 13 of Visual Basic Game Programmer Tutorial is online

Chapter 13 (warping and evolving objects) of my Visual Basic Game Programmer
tutorial is now online at my homepage http://www.*-*-*.com/ ~mark_b (a
geoplus site, no ad popups)

This tutorial is for the novice VB programmer who has mastered a few basics
and wants to try programming a game, but is unsure how/where to start. The
tutorial covers the creation of a tile-based Role Playing Game (like Zelda
or early Ultima's and Might and Magic's). Also included is an appendix
covering tricky VB concepts such as variable scope, API calls and more.

Other chapters include:
1. Introduction
2. Data Structures - defining variables to make programming easier
3. Getting It Up and Running - making it DO something
4. Creating Things - object/monster creation utilities
5. Building a Map - generating random mazes
6. Filling the Map Array - going from a maze to a "map"
7. Creating Graphics - specific graphic types make the job easier
8. Drawing Graphics - getting the graphics on the screen with API calls
9. Dealing with Windows - multiple resolutions, resizing, taskbar, etc.
10. Walking Around - the hero moves!
11. Picking Up Objects - inventory and the hero screen
12. More Objects - doing something with objects
13. Warping and Evolving Objects - teleporters and automatic changers

Mark

--
Visit my homepage at http://www.*-*-*.com/ ~mark_b (a GeoPLUS site - no
popup ad!)
For original content on Game Programming, Conan, Doc Savage, Comics,
original fiction and more



Sat, 23 Dec 2000 03:00:00 GMT  
 
 [ 1 post ] 

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