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I am trying to write a graphics polygon routine that does texture mapping. I know this may be slow but i am trying to get a concept so i can redo it in assembly language.
If you know of or can come up with a routine for QBasic please e-mail me.
1. polygon - polygon intersection
2. Texture mapping?
3. Texture maps...
4. 3D texture-mapping , shading, and filling........
5. BASIC in TeXtures
6. Game textures etc
7. Background textures for forms
8. Textured BackGround colour
9. How to use a special texture using FloodFill ?
10. Textures
11. Vb and textures
12. Texture mapping, ray casting